1/11/2024 0 Comments System shock 2 cyber module modSkills should affect other factors, like maintenance req and breakage rate. weapon balance stinking to high heavens (fusion cannon being meh, etc.) and selection being less than interesting.įirst could be fixed by making all or most weapons (exceptions could be made for stuff like ranged exotics) usable without skill requirements. weapon damage types make no fucking sense (anelid "energy" resistance, yeah, how about no, especially given that the game even recognizes injuries inflicted by stuff like rapier as burns - laser pistol and rapier should deal incendiary damage). need cyber modules to fire fucking pistol). weapon skills make no fucking sense (durr. While there is a greater, sort of background plot that concerns the nature of time, the game is largely about the Underrail itself - its inhabitants, politics, strife, dangers, mysteries, as well as the player's place within all this.What SS2 really needs is a pack revamping the weapons, and weapon skill mechanics.Īside from one narrative fuck-up SS2 hast a bunch of problems: The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught amidst the conflicting factions of the Underrail as they secretly but violently struggle for the Humanity's last gem of hope. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2. Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. Microsoft Windows XP SP3 / Vista / 7 / 8 / 10
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